The rules of Euchre
The whole game on one page, in the order a beginner needs it, from the three sources that agree: pagat.com, Bicycle and the Semi-Official Euchre Home Page. Where they differ, we say so, and we say what the app plays.
1. The table
Four players in two partnerships, partners sitting across from each other. The pack is 24 cards: the 9, 10, jack, queen, king and ace of each suit. The first side to 10 points wins.
2. The deal
The dealer gives five cards to each player, clockwise from the left, in two rounds: three then two, or two then three, each player getting one packet of each size. The next card is turned face up. The other three are not used. After every hand the deal passes to the left.
3. Trump and the bowers
One suit is trump each hand, and any trump beats any card of another suit. In the trump suit the jack is the highest card, the right bower; the other jack of the same color is the next highest, the left bower, and it counts as a trump for every purpose. Below them come the ace, king, queen, 10 and 9. The other suits rank ace, king, queen, jack, 10, 9.
4. Making trump, round one
Starting at the dealer’s left, each player passes or accepts the turned card’s suit as trump. An opponent of the dealer orders it up; the dealer’s partner assists; the dealer picks it up. As soon as anyone accepts, the dealer takes the turned card into hand and puts one card face down. The side that made trump are the makers; the other side are the defenders.
5. Round two, and the stuck dealer
If all four pass, the turned card is turned down, and from the dealer’s left each player passes or names any other suit as trump. The turned-down suit may not be named. If all four pass again, the base rules throw the hand in and the deal passes. With stick the dealer, the dealer may not pass a second time and must name a suit. Rated play in the app uses stick the dealer, as every Midwest league rulebook we found does. More on stick the dealer.
6. Going alone
The player who makes trump may play alone, saying so at that moment. The partner puts their cards down and sits the hand out. A lone hand that takes all five tricks scores 4 points instead of 2. More on going alone.
7. The play
The player on the dealer’s left leads the first trick (if that seat is sitting out, the next player round). Everyone must follow suit if they can; otherwise they may play any card. The highest trump wins the trick, or, if no trump was played, the highest card of the suit led. The winner of a trick leads the next. The left bower follows a trump lead, never its printed suit.
Diamonds were led. Your J♦ is the left bower, a heart this hand, so it cannot follow. Your 10♦ is your only diamond, and you must play it.
Play the 10♦8. Scoring
Three or four tricks score the makers 1 point; all five, a march, 2; a lone march, 4. If the makers take fewer than three they are euchred, and the defenders score 2. Every score, drawn with the cards.
9. Where the sources differ
Each difference is a setting in the app. Standard is what rated play uses.
10. Things that only happen at a real table
A renege, a misdeal or an exposed card cannot happen in the app: the deal comes from a sealed shuffle and the app offers only the cards you may play. For what a real table does, see renege and misdeal.
The rules, page by page
Learn it on the table instead: Euchre March teaches the first hand with a coach, then the bowers, following suit, scoring, round two and going alone, one short lesson at a time.